PURE MOVEMENT 2

I am fascinated by the subtle and fleeting movement of light shapes made by rays of sunshine coming through windows. I perceive beauty in the movement itself, separate from the creature which produces it.
To represent my perception I formalise the behavioural rules of the movement and translate them into computational instructions. The movement is created by gaps in between clouds which are moved by relatively strong winds. I used a fractal noise algorithm which combines randomness with neighbourly similarity to simulate the shape and distribution of clouds.
I visualise the abstract algorithm using the aesthetic language I developed in my photographic work which explores marginal scenes in my everyday surroundings.
I represent variations of the algorithm in different environments.

PURE MOVEMENT 2 is part of the PURE MOVEMENTS series of algorithmic animations

PURE MOVEMENT 2, environment 1

environment 1 is an image from the EVERYDAY project

PURE MOVEMENT 2, environment 1
digital video loop generated by custom algorithm | 4:04 min [above: 30sec excerpt] | HD resolution | 2015

Visual Reference Grid 2.1 for PURE MOVEMENT 2, environment 1: images taken from the EVERYDAY photographic project

PURE MOVEMENT 2, environment 2

environment 2 consists of three semi-obscured windows of an art
 gallery

Using the algorithm I generate a 20-minute loop of the movement which is projected simultaneously by three projectors. Physically the movement only exists in the thickness of the window pane. It is visible on both sides of the window.

PURE MOVEMENT 2, environment 2
installation (digital video generated by custom algorithm, computer, splitter, 3 video projectors) width 400 cm, height 100 cm | 20 min loop | HD resolution | 2015

Visual Reference Grid 2.2 for PURE MOVEMENT 2, environment 2: images taken from the EVERYDAY photographic project