Pure Movement 3

Part of the Pure Movements series

I am fascinated by the varied yet balanced movement of insect swarms. I perceive beauty in the movement itself, separate from the creature which produces it.

To represent my perception I formalise the behavioural rules of the movement and translate them into computational instructions. Every member in a swarm is autonomous, there is no leader. The movement is created because each entity follows a set of behavioural rules: align with the movements of your neighbours, move toward the average of your neighbours’ positions, keep at a distance from your neighbours, move towards a specified point in space, wander aimlessly.

For the execution of those rules only a limited radius around the entity is evaluated. Although based on very simple behavioural rules, the resulting group movement becomes very complex. My computational representation of swarm behaviour draws on the work of Craig W. Reynolds and Daniel Shiffman.

I visualise the abstract algorithm using the aesthetic language I developed in my photographic work which explores marginal scenes in my everyday surroundings.

I represent variations of the algorithm in different environments.

Pure Movement 3, environment 1

Environment 1 is a photographic image from EVERYDAY (1 September 2014).

The work is available to view on digital art channel ikono.TV and has recently been selected by Medrar for Contemporary Art to be shown at the Cairo Video Festival 2017.

Pure Movement 3, environment 1
digital video loop generated by custom algorithm 0:48 min
HD resolution
2015

Visual Reference Grid 3.1
for Pure Movement 3, environment 1, images taken from EVERYDAY

Pure Movement 3, environment 1.2

Environment 2 is a photograph from the EVERYDAY project.

 

The work has been awarded the Future Fest Art Prize 2016.
available on digital art platform s[edition]

Pure Movement 3, environment 1.2
digital video loop generated by custom algorithm [above: 30 sec excerpt]
HD resolution
2016

Visual Reference Grid 3.1.2
for Pure Movement 3, environment 1.2, images taken from EVERYDAY

Pure Movement 3, environment 2

Environment 2 is a semi-obscured window of a contemporary art gallery.

I project the movement so it becomes visible from inside and outside the building. Only the view from inside reveals that the movement is created with a combination of a Raspberry Pi computer and a video projector.

The movement of each virtual entity is calculated and displayed continuously in real time.

 

The work was created as a site specific installation after the proposal had been selected for the Window Project at Gazelli Art House, London.

Pure Movement 3, environment 2
installation (custom software, Raspberry Pi computer, video projector) site specific work, created for Gazelli Art House, London
width approx. 80 cm, height approx. 30 cm 2015

Pure Movement 3, environment 2
Installation at Gazelli Art House, London

Dec 2015 - Jan 2016

Visual Reference Grid 3.2
for Pure Movement 3, environment 2, images taken from EVERYDAY

Pure Movement 3, environment 3

Environment 3 is a set of three custom built structures. Each structure consists of a Raspberry Pi computer and a 5-inch LCD screen. All 3 structures are independently run the same algorithm.

The movement of each virtual entity is calculated and displayed continuously in real time.

Pure Movement 3, environment 3
installation (custom software, three structures each consisting of one Raspberry Pi computer and one 5" LCD screen)
width 48 cm, height 12 cm, depth 3 cm
2016

Visual Reference Grid 3.3
for Pure Movement 3, environment 3, images taken from EVERYDAY